Thursday, 17 March 2022

Tuesday, 15 March 2022

Dying Light (2015) Doodling

Dying Light (Story mode) art tryout, Doodling and Breakdown           

  • Game:Dying Light release on 28th Jan 2015 by Techland.    
  • Campaign started 15 March 2022.                      
  • Difficulty level: Normal Mode.
This page is going to about game art doodling and breakdown. Some stuff may be wrong or my POV on them may be different. But just do it and have some fun, and maybe we learn something new. Will be keep  updating the page.  

15/03/2022
The game start off with a short brief giving the player the meaning and purpose of our existence in the city. So we are Kyle Crane jumping from a plane in a city named 'Harran' as a GRE agent. This floor part of the plane looks interesting. let's go to some art doodling.
From first sight it looks noisy and complicated, but it is nothing more than a tiling geometry pattern. Just manage the position of little bits and pieces, so they tile and just bake the Normal map on a simple flat plane.
  • Simple geometry with tiling pattern with different color on meshes for ID maps which will be useful while texturing.
  • Checking the tiling of pattern
16/03/2022
Concrete_Debris.
Just quick sculpt inside Zbrush and use physics to create the whole pack. You can also manually place and look more natural. Spend more time on creating variation.
Inside Zbrush. Mostly trim dynamics with alpha on/off randomly. Also drag some alphas. You can also add detailed normal map inside ue4 or substance painter to add small details like cracks and bumps,holes.


17/03/2022
Some generic damaged wall from environment

18/03/2022
Basic geometry inside 3ds max and sculpted some details inside Zbrush.
Triangle count: 424

19/03/2022
Triangle count: 1,356
20/03/2022
Elevator we took an elevator to go to 13th floor. It is just repeating geometry pattern making the box shape. Quickly baked down on plane with some extrusions along with textures in substance painter.

21/03/2022
I like how camera pan across baby stroller and then Crane hears scream and picks up pipe. Very Cinematic. 
Quick cloth sculpt. 


22/03/2022
Did edge chamfer inside 3ds max and played with height channel in Substance Painter.

23/03/2022
Generic_Pot_Quick

24/03/2022
Water pipe( Melee Weapon), You can find it easily in trash tanks or just lying around.


Saturday, 12 March 2022

Reference images sites collection


 Having a good collection of reference images for your project is a great way to start. Analyzing every mood & details, experimenting in photoshop before working in 3D reduces the risk of project delaying. Here are some collection of websites that I have gathered over the period of time. Will be keep updating list.

01.https://www.chernobyl.one - 1986 Chernobyl Nuclear disaster 
02.urbex.nl - Old Abandoned Places
04.https://www.primeportal.net/home.html - Military Vehicles & Equipments
05.https://www.thakehamfurniture.co.uk - Wooden chairs, cupboard, furniture.
06.https://oldschooltools.co.uk - Vintage tools like hammer, press, drills
07.https://drawingdatabase.com - Vehicle blueprints
10.https://conceptartworld.com - Concept Art from Movies, Video Games, Comics, Books
11.https://www.avpgalaxy.net - Concepts, screenshot, Images from Alien-Predator series, Alien video games(Alien Isolation 2014)
12.https://www.iamag.co/category/inspiration-2/ - Concept Art from Movies & Video Games
13.https://www.vitalykuzmin.net - Military images, weapons and helmet, armored vehicles,etc.
14.https://texture.ninja - various types of textures.
15.https://in.pinterest.com - Everybody knows Pinterest to collect great resources quickly. Also its feature like pins and boards to create your own collection.
16.https://opacity.us - Abandoned Places
17.https://level-design.org/referencedb/index.php?/category/29 - Level design/Gameplay screenshots