Friday, 8 April 2022

Metro Last Light Redux (2014)- Fun and Bits

Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A sequel to the video game Metro 2033, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization. .....WikipediaThe first thing I love about this game is the mood and setting of the world. The game just feels immersive. Every corner has some story to tell. Just details everywhere. Your eyes just don't feel tired. 

                As the game boots, that intro with guitar metro theme is just expresses the game's atmosphere. Instead of using typical main menu, the game uses "Spatial UI" i.e. inside game world. This UI is more cinematic and immerses the player directly into the game. Diegetic UI is also mostly used in game as we will see further. 

The In game pause menu is also quite interesting. It portrays itself a book. Like you are narrative through this world with book(more like diary) in your hand. I really like the concept. As we wake up Khan tell us about there is possibility of a dark one surviving a missile attack, and we need to try and make a contact with him. Artyom, We have to report to colonel Miller about it. 

The detail in the environment is amazing. You can just wait and hear to all this dialogue. Someone is playing guitar, playing chess, working out, cooking food, enjoy their meal. Just like everyone has something to say. The props and objects have grungy,dusty look. The mood and lighting is also pleasant to the eye with little dust particle effects. All those small thing make the whole thing look beautiful. The armory nothing special here but simplicity make it even pop out. Flat rectangular board with rusty metal texture and normal maps and a bit of shiny surface makes the picture vibrant.

You can clearly see how models are reused again and again for optimization. Those wooden/metal boards are repeating back and forth. The upper metal sealing tiles are also tiling pattern.