Wednesday, 1 December 2021

Tutorial_Sandbags

Here is a short tutorial about creation of sandbags inside 3ds max and Substance Painter. 

1.Plane with shell applied subdivided with turbosmooth modifier.

2.Now place in a such way that they look place on each other after with added cloth modifier.

3..Now create something like cage on sides to hold them from falling asides while simulating. just like this,

4.Now add cloth modifier to sandbags. Now set it to cloth and cage as collision as follows

5.Now run cloth simulation,

6.Now delete the size bags to remove inconsistency.

7.Now you can just clone them around.

8.Also added extrusion to give illusion of seam.

You can also add Push modifier to make them more compact and close to each other.

9.Simple unwrap with seam in middle to separate two pieces.

10.Quick texturing inside Substance Painter,

11.Some Modular Lego pieces example,

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