Creating trash is sometime looks complicated but if understand the cloth simulation it will more like fun.
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- Trash bag can be used as story telling element in Game environment.
- Trash bag can lit up the scene when mostly used in bunch together with trash cans.
- I used 3ds max for modelling and simulation.
- Textures were created inside Substance Painter.
- And previewed inside Unreal Engine 4.
1. First take a cube and make the bunch of copies now,
3. FFD to add more randomness and disturbance.
4. Now we need to animate it, which will act as inside pressure to form the initial shape of the bag.
5. Here is the result with simple FFD and scale. (GIF)
7. Select the edge loop and make a shape out of it.
9. Now animate with scaling. This will act as our closing ring. (GIF)
10.Apply cloth modifier to cylinder. Set it as cloth and also add our debris box as a collision object. Make sure to enable self-collision.
12. Click on Simulate.
13.Simulation result(Video)
14.Removed edge loops using dot loop to create lowpoly.
15.Quick texturing inside Substance painter. UV’s are just flatten mapped. Make sure Projection is set to Triplanar to UV.
16.Created variation with help FFD modifier.
17.In Game footage (UE4) :


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